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Thread Statistics | Show CCP posts - 1 post(s) |

Seriously Bored
Minmatar
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Posted - 2009.11.16 02:22:00 -
[1]
I just checked Sisi and the original post is legit. I really can't believe they made this change without any sort of announcement. This is untenable.
If the Naglar was pure pwnage with the ammo/XL projectile changes in tubes, CCP should really reduce the 7.5%/level bonuses, not change it into something worse than its first incarnation.
The Nagfar required a ridiculous amount of training for poor performance originally. With the introduction of XL Cruise missiles as well as changes to XL Torps, the training times would become infinitely worse for something far less effective.
Someone has made a massive, massive mistake. Look at the numbers, and if 7.5% ROF/Damage is too much, make it 7.5% Damage/5% ROF. If the changes are so effing ridiculous at the XL level that even that is too much, make it 5% Damage/5% ROF.
Do not make the Nag a split system ship again.
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Seriously Bored
Minmatar
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Posted - 2009.11.18 16:10:00 -
[2]
Originally by: HeliosGal its as it is we adapt or die
It is a horrible design mistake that took forever to fix in the first place. The Nag needs it's double turret bonuses back. Just tweak them to the appropriate level.
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Seriously Bored
Minmatar
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Posted - 2009.11.20 00:17:00 -
[3]
Edited by: Seriously Bored on 20/11/2009 00:17:19 It's obvious that with 7.5% dual damage bonuses combined with the new turret changes, the Nagl would be very, very overpowered.
But making it split weapon against is the worst thing conceivable. CCP is making another Level 5 skill (Cruise missiles) mandatory to fly this thing. A different approach must be taken.
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Seriously Bored
Minmatar
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Posted - 2009.11.20 00:36:00 -
[4]
Just to add to the topic:
If the Naglfar's bonuses were changes to 5% Damage/ROF for Projectile turrets, and its missile bonus was removed, this would result in a 5% increase in DPS over what is currently on Sisi. (Calculated for ACs/Torps off the XL weapon balance thread.)
Is that so incredibly gamebreaking CCP? 5%? Give us our turrets back, PLEASE.
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Seriously Bored
Minmatar
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Posted - 2009.11.20 01:45:00 -
[5]
Originally by: Ernst Ra'Kun Are the new proposed XL projectile changes that good that the nag needs this severe a nerf?
I've been doing the math...they might be. At least to justify a large reduction in the bonuses. I think making it split weapon again is the most severe part of the nerf, however.
But I guess I'm going to have to take a closer look at the missile changes and what it does to final real DPS before complaining further.
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Seriously Bored
Minmatar
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Posted - 2009.11.20 03:17:00 -
[6]
Originally by: Walker Bulldog This is simply insulting. A new devblog entry is out concerning capitals, and the massive Naglfar nerf isn't mentioned at all - not even in passing. It's like the ship already doesn't exist.
See the image below your post. That's exactly what CCP Nozh said about it.
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Seriously Bored
Minmatar
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Posted - 2009.11.23 15:43:00 -
[7]
Originally by: Myrkala
Split weapons suck CCP!
The ironic thing is that the devs said so themselves in the Faction/Pirate ship balance threads. I wish I knew where to dig it up, but the sentiment was, "We've learned that split weapon systems are a very bad idea over the years..."
And then they did this. It's surgery with a sledgehammer, not a scalpel.
For the love of all things rusty, change it back to double projectile bonuses and reduce them!
Please read this post by Mioelnir for why these bonus changes are sensible.
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Seriously Bored
Minmatar
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Posted - 2009.11.23 18:47:00 -
[8]
Originally by: Linas IV
=> Fixed Naglfar
So please try to consider it at least.
That's more powerful that the original 7.5%/7.5% Nag bonuses man...
Mioelnir made a very good case that 7.5% Damage/5% ROF would be right on the money. I just hope the folks on the balance team wake up and see how incredibly extreme the changes are considering there was word ZERO until a few days ago.
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Seriously Bored
Minmatar
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Posted - 2009.11.24 06:14:00 -
[9]
Originally by: BanMeAgainPlz They've gone into full stealth "we don't give a **** mode" and are going to do whatever they want regardless of what the playerbase says. It's plainly obvious from the fact that the devblog thread has been ignored since the day it was posted and this thread has never gotten a dev reply while I watch new threads get a dev reply within hours of being posted. What a shock. 
The thread got two replies to my knowledge...
Not to keep bashing a certain dev (who is getting far more than his share of the blame), but the first reply tried to demonstrate that cap torps were overpowered on Moms that use 5x Drone Control Units and 3x Target Painters against un-seiged Dreads. The second reply was Hammer saying that entire balance team acts as a unit, and no one changes anything without it being agreed on.
I wish any part of the above were an exaggeration. 
Come on CCP. You know there are better options. Don't double gimp the Nag...
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Seriously Bored
Minmatar
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Posted - 2009.11.28 05:56:00 -
[10]
Originally by: Kalia Masaer And sadly we will end up with a new flavor of the year and amarr ships will become obsolete, while one of the other races becomes the hands down top dog.
I have a feeling that won't ever happen. Notice that every Dread got nerfed directly or indirectly this patch except for the Rev?
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